/*
 *  Copyright 2008-2009 NVIDIA Corporation
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
#pragma once

#define BLOCKSIZE 256

#include "operators.h"
#include "sequence.h"
#include "sequential.h"
#include "block.h"
#include "bridge_structures.h"
#include "convert.h"
#include "grid_size.h"

#include <thrust/tuple.h>
#include <thrust/device_vector.h>

